I was successful in fully importing my tree into UDK with textures in tow. The textures, after further research, along with the regular textures should be the normal.tga and for the leaves, the spectral.tga. These textures in the material editor, when connected to the right tab, will be applied to the naked tree model.
This is what the editor looked like after I added my leaves.
Here is the tree without the default lighting.
Here it is again with the default lighting and after scaling it to a larger size. I noticed that the shadow, at certain angles doesn't register the leaves and only shows the bare branches. I'm assuming that's due to how the cards' were imported so that no mater what position you are on the map, the tree's shadow reacts as if being viewed from a fixed angle.
Here is the tree before it was put in the map with materials applied. This time, after saving, the model finally is displayed as opposed to before.




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